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I am very happy to say that thanks to
the hard work of IMS null and several
other Iris Shader devs our most
requested feature is now finally
available as of Iris 1.7 Iris now has
full DH support this means that shaders
designed with DH in mind will render LOD
seamlessly with vanilla
chunks in order for Iris to add DH
support the DH API has been updated with
several new methods and objects however
there were also several breaking changes
most of which were due to mistakes on my
end due to misnaming a bunch of objects
sorry about that the full list of API
changes are linked in the description
below along with those two major changes
DH now supports Minecraft versions 1.2.2
1 20.4 and 1 1206 bringing the supported
version count up to
9 moving along there were several
graphical improvements for your viewing
pleasure first and foremost Hollow
structures will no longer turn into
swiss cheese at lower detail
levels in order to help smooth the
transition between vanilla and LOD
chunks grass will now fade from green to
Brown well I don't recommend using this
setting unless you want to stretch your
your GPU to the max you can now render
vertical structures like pixelart with
almost no quality
loss along with all those new visual
changes there were several large backend
changes as well the largest of which was
the change to dh's database format to
address two major issues but don't worry
you won't have to regenerate anything
just launch your world and DH will
automatically migrate to the new version
just be aware that it will take a while
if you generated a lot of lods and have
a large
database one of those issues was with
World gen the old format had trouble
determining which lods were or weren't
generated which caused problems like
this or generating areas twice luckily
those problems are both solved with the
new system and as a nice bonus the world
generator now handles extreme render
distances much better so if you want to
wait the 30 hours to generate all the
way out to 1024 render distance DH will
work much better
along with the new world gen handling we
have new lossy and lossless data
compression which combined can reduce
file sizes to onethird the size of
dh2 just be aware that this reduction
won't be seen for old migrated worlds
because the process to vacuum a large
database can take tens of minutes and we
don't want to make you wait that long to
load into a
world continuing with the backend
changes we have a few performance
improvements y'all will be very excited
to hear about DH is now significant L
more memory efficient you can run 512
render distance assuming you've already
waited the 8 hours needed to generate it
all with only 2 GB of memory although
I'd still recommend four or more
especially if you want to run the world
generator since that uses Minecraft
world gen code which is still pretty
memory
hungry lastly but certainly not least
thanks to null's hard work we now have
frustum calling which means you can
expect a significant FPS Improvement
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apologies for the long time between
updates I was hoping to have a smaller
update out much sooner but the world gen
and file size issues ended up being
something I couldn't ignore which both
required major changes that took months
to finish it would have been much faster
if I could do this
full-time
H hey Mojang are you hiring
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I'm call me
down so more